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Temba Fusrodah
Ganksters Inc Drake Ashigaru
65
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Posted - 2013.09.18 19:29:00 -
[1] - Quote
Nova Knife wrote:Credit to Jason Pearson for first sparking this idea.
What if installations like CRU and Supply Depots meant more to the battle than just free points for someone with a vehicle or AV weapon + nanohive?
What if CRU's actually held a certain amount of clones, which changed ownership to the other team when hacked, or were destroyed entirely from the clone count if the CRU was destroyed?
What if supply depot ownership affected loot drop for a team at the end of the match? (Or contained supplies used to spawn?
What if, using the existing "drop in' mechanic for installations, Eve players could then drop these installations instead of an orbital strike when a team earns orbtial support?
What do these changes accomplish;
For CRU's - This would create an instant reason to hack a CRU, rather than farm kills off people spawning at it. For PC battles, the transfer of clone ownership within a match speaks for itself. The ability to steal clones and 'clone out' your opponent easier as a result would have serious impact on the flow of battles. Fighting over CRU's would be intense, probably more so than objectives themselves.
Being able to drop additional clones via orbital support as instant reinforcements provides an obvious boon as well.
For supply depots, this gets a bit tricky. I'm sure someone could think of a better reason, although the mindset already is to generally hack & camp near these, so the incentive to holding them is mostly there already
Now the big one : The Eve Connection - This could effectively be a much more meaningful link than orbital strikes alone - Because this involves the economic aspect of creating an installation to then sell/provide to eve players, who then drop them back on dust players or re-sell them. Coupled with the intended changes to how orbital support is carried out, something like this twould have massive potential and would be the first step towards "Creating a fight that can go on nonstop for days, if they can keep their logistics steady" That CCP envisioned at fanfest.
Thoughts? I am extremely enthusiastic about your last point, the ability to extend planetary combat thru off planet support from EVE is a cool and well needed enhancement that could indeed fuel massive long lasting battles that could rage on until one side just could no longer afford the financial drain, or keep a supply of fresh fighters flowing to the planet.
Orbital logistic strikes from EVE FW pilots in system to restore shields and armor on the MCC could be called in, in lieu of blasting targets on the ground, logi strikes could be earned in a similar fashion to orbital strikes points, but instead be based on controlling and maintaining specific numbers of CRU's and supply depots for a cumulative period of time to extend combat.
Some of the best fights I have ever been a member of always seem to end too soon, using EVE players, and revalued installation control to extend this would be very very worthwhile. In my humble opinion. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
65
|
Posted - 2013.09.18 20:01:00 -
[2] - Quote
An additional thought or three on adding value to installations, how about a zone around every supply depot that preserves a specific percentage of all the equipment lost by both teams, but awarded to the team that held control of it when the match ends. This could prove incentivizing to maintain vigorous fights without players dropping from matches even as their MCC erodes towards destruction. Player impact on salvage recovery is an essential needed element to enhance another level of game play.
Interrupting an enemy viral hack in progress should yield more points than hacking it back after they have gained complete control. I can not tell you how many times I have observed players allow the hack to fully conclude before entering a hack themselves to farm greater points often to the detriment of a team victory.
Kills of enemies within close proximity to controlled installations should also yield greater points because the player is actively repelling an attack upon a valued battlefield asset, like the guardian points assigned to logi bros in combat, or the points assigned to medics who revive fallen clones. |
Temba Fusrodah
Ganksters Inc Drake Ashigaru
65
|
Posted - 2013.09.21 00:41:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:I very much like the CRU idea, I made a thread on it before, but I can't seem to find it. I'm neutral on the supply depot thing. I think installations should be in the hands of squad leaders who buy the installations themselves.
I would rather see EVE players send down stuff like orbital scans to reveal enemy locations, and other stuff like that. EDIT: Also TacNet jamming, prevents the enemy team from being able to see health bars, minimap, overview map, temporarily. Jamming would add a new dimension, as in jamming voice coms and target marking of the squads of the team that is pub stomping you temporarily! The fog of war, ECM, and ECCM can add another layer or two of tactics. |
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